Long story short, my texture artist got lazy and painted everything lilac. I asked her to texture things properly, but once again I had to swoop in, and rescue the day with my terrible, terrible texturing skills.
Here is my attempt at texturing a barrel. It looks like something from a videogame, says almost everyone.
Here is the sign. Originally it was lilac with a texture only where the sign’s picture was. I cleaned up the UV map, textured it with a coffee-stained wood, and changed it to a Phong E, and added a nice little bump map to it, then I added some more mesh to that when it rendered, it would look real sweet.
Then I accidentally lost the file and did it all over again. Hooray!
I am not a texture artist. But, it was pretty fun to do. Wenjie’s mesh was nice to work with when it wasn’t overcomplicated.