Preproduction – The Unbearable Stiffness of Using Maya

The nightmare is over

I’ve decided to do my film in 2D instead of 3D. The reason for this is not because I dislike Maya, or hold any particular grudges against it – it merely isn’t suitable for what I want to achieve. The low poly models I’ve created will go into my portfolio, and I will be still using maya for some background assets and other things. But, for now, at least, the story I am to tell, the movements the characters will make, will be in 2D.


This entry was posted on Tuesday, November 29th, 2011 at 5:37 pm and is filed under Mississippi Mud Pie. You can follow any responses to this entry through the RSS 2.0 feed. You can skip to the end and leave a response. Pinging is currently not allowed.

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