I’ve decided to do my film in 2D instead of 3D. The reason for this is not because I dislike Maya, or hold any particular grudges against it – it merely isn’t suitable for what I want to achieve. The low poly models I’ve created will go into my portfolio, and I will be still using maya for some background assets and other things. But, for now, at least, the story I am to tell, the movements the characters will make, will be in 2D.
Nov
29
2011