Now that the animatic has been made, I can start work on the 3D models for the characters.
Since there are two characters within this short, I can spend a lot of time on them. I found out early on that using absolutely authetic methods for creating the characters is unfeasable – in a film you would need a lot cleaner, deformable meshes, so I increased my initial poly count limit from 600 to 800 (not including external “flair” mesh). The current mesh progress is:
Aligator: 100% modelled, 100% UV Mapped, 0% Rigged.
Posh Man: 80% Modelled, 0% UV Mapped, 0% Rigged.
Here are some progress renders: