Progress Update: Character Meshes

Now that the animatic has been made, I can start work on the 3D models for the characters.

Since there are two characters within this short, I can spend a lot of time on them. I found out early on that using absolutely authetic methods for creating the characters is unfeasable – in a film you would need a lot cleaner, deformable meshes, so I increased my initial poly count limit from 600 to 800 (not including external “flair” mesh). The current mesh progress is:

Aligator: 100% modelled, 100% UV Mapped, 0% Rigged.
Posh Man: 80% Modelled, 0% UV Mapped, 0% Rigged.

Here are some progress renders:






This entry was posted on Tuesday, November 1st, 2011 at 6:43 pm and is filed under Animation, Mississippi Mud Pie. You can follow any responses to this entry through the RSS 2.0 feed. You can skip to the end and leave a response. Pinging is currently not allowed.

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